Revolver Shot hits reduce the cooldown of Stealth by 0.30s. Cooldown cant be reduced during Stealth.t be reduced during Stealth.
Snipe deals 6 bonus damage.
Snipe hits heal you for 8 health.
Increases Stun duration of Snipe by 0.25s. Further increases Stun duration of Snipe by 0.5s when fired from Stealth.
Blast Vault causes your next 4 Revolver Shots to deal 2 bonus damage and grant 2 bonus energy.
Blast Vault Stun duration is increased by 0.6s.
Increases Blast Vault max range by 20% and reduces its cooldown by 1s.
Stealth resets the cooldown of Snipe. Also increases duration of invisibility by 0.3s.
Stealth causes you to drop a bomb that explodes after 1s, dealing 12 damage and inflicting Fading Snare for 1.5s to nearby enemies.
Increases Fading Haste factor of Stealth by 40%.
Disabling Shot hits heal you for 6 health and Spell Block interrupts heal you for 10 bonus health.
Disabling Shot hits instantly reload Revolver Shot with 6 ammo.
Disabling Shot pierces enemies and range is increased by 10%.
Junk Shot knockback force is increased by 25% and knocking an enemy into a wall inflicts Stun for 0.5s.
Explosive Shells projectiles inflict 50% Snare for 1.5s.
Increases movement speed by 10%.
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