Firing Volatile Water through a Bubble Barrier increases range by 25% and damage by 5.
The Silence duration from a charged Volatile Water is increased from 1s to 1.4s.
Charged Volatile Water explodes upon hitting an enemy, dealing full damage and inflicting Silence to other nearby enemies.
Healing Wave projectiles bounce to the nearest ally after healing, healing them for 6 health.
Diving into a Bubble Barrier destroys the bubble and resets the cooldown of Dive.
Dive deals 8 damage and inflicts a 1s Root at your starting location.
Dive heals self for 6 health and other nearby allies for 18 health when emerging from the deep.
Countering an attack with Tidal Wave recharges your staff.
Tidal Wave spawns a Lesser Bubble Barrier around you when triggered.
Countering an attack with Tidal Wave fires a volley of Lesser Volatile Water at nearby enemies. Each Lesser Volatile Water deals 8 damage.
Bubble Barrier can be recasted within 1.5s to spawn a Lesser Bubble Barrier.
Bubble Barrier spawns a tasty fish in the center of the bubble that heals 8 health and increases damage output by 20% for 4s when picked up.
Touching a Bubble Barrier grants allies a 30% Haste that fades over 2s after leaving the bubble.
Jaws maximum spew range increases by 25% and inflicts 33% Snare for 2.5s after enemies land.
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