Increases Weaken factor by 10% and duration by 1s.
Charged Crescent Strike deals 6 bonus damage.
Reduces your weapon charge cooldown by 30%.
Sunlight heals you for 6 health when another ally is healed.
Charged Crescent Strike hits empower your next Sunlight causing 1 additional beam to strike the same area healing the nearest ally for 12 health.
Celestial Split deals 4 bonus damage and max range increases by 20%.
Celestial Split heals 8 bonus health. Healing an ally reduces its cooldown by 4s.
Sunrise can be recast for 1.5s to return to the original location.
Countering an attack with Sunrise illuminates nearby allies, increasing damage output by 20% and healing received by 20% for 3s.
Countering an attack with Sunrise grants nearby allies a Shield. It absorbs up to 16 damage for 2.5s.
Lunar Strike hits charge your weapon by 25%..
Lunar Strike can be recasted for 1.8s to spawn a lesser Lunar Strike. It has smaller area and duration.
Healing an ally with Sunlight reduces the cooldown of Lunar Strike by 1s.
Prismatic Strike hits charge your weapon by 50%.
Each Astral Beam hit inflicts a 35% Snare for 0.5s.
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