
testing more stuff, please ignore
Build by moxian on 04-01-2018
Score: -1

Natures Cycles Cycle
Natures Cycles Cycle
Reduces your weapon charge cooldown by 30%.

Weakening Pitch
Weakening Pitch
Charged Thwack! inflicts Weaken, reducing targets damage and healing output by 40% for 1.5s.s damage and healing output by 40% for 1.5s.

Hop and Skip!
Hop and Skip!
Hop can be recast to jump towards target position.

Healthful Bark
Healthful Bark
Tree of Life gains 10 more health.

Spring Growth
Spring Growth
Hitting an enemy with a Boom Bloom seed recharges your weapon by 50%.
Author Advice
First thing first - feel free to downvote/delete this thing, if you know how.
this is a link
- these are some bullet points
- another one
- sub-point
Hop'n'Skip is ok
Fluttering Grace is pretty bad. some more words about the rite. Like, you know, movement speed is good and all, and probably most important stat in the whole game or something like that, but, you know, it's a pretty small bonus, and you wouldn't get muc hout oft. Also, also, it's even worse in 2s since you have less allies to put the buff on.
Here are some ability letters: cM1 -> E -> ex-Space -> M1 -> cM1. Should be pretty cool or something. Also: numbers: 20, 15, 25, 10, 20. Also, the same numbers but without bold 20, 15, 25, 10, 20. They add up to 90dmg or something. Pretty neat.
Most of the rites are mostly ok
this was a small linebreak
Regards,
Yours Truly