oldur

Unconventional and fast 3v3 Solo Ranked specc

Build by wuzzle on 04-02-2018

Score: 1

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oldur Battlerite - Shared Fate

Shared Fate

Shared Fate

Time Bomb deals 2 bonus damage and also deals its damage to nearby enemies when it detonates.

oldur Battlerite - Renew

Renew

Renew

Rejuvenate heals an additional 15% of the damage taken by its target during its duration. Restores up to a maximum of 6 bonus health.

oldur Battlerite - Rewind

Rewind

Rewind

Rejuvenating Sand reduces allys ability cooldowns by 8%.s ability cooldowns by 8%.

oldur Battlerite - Sand Storm

Sand Storm

Sand Storm

Shifting Sands causes your next Sands of Time to deal 8 bonus damage.

oldur Battlerite - Sand Struck

Sand Struck

Sand Struck

Quicksand can be recast to throw Lesser Quicksand. It applies Time Bomb instead of consuming it.

Author Advice

So this specc is all about pressing many buttons. You may ask yourself "wtf!? no dehydration?" And you're right. Dehydration is a huge value BR but for this specc it sadly has no place. If you have a more coordinated team you could swap Sand Storm for Dehydration but this is aimed at Solo ranked 3v3 and thus you almost always need the tactical advantage from Sand Storm.

General Strat:
As always you want to have Renew ticking on every teammate.Always. You can kind of cast it on priority based on nearness of your teammates/yourself to the enemy. The on nearest to the Enemy alwazs NEEDs to have the HoT rolling. You can cast it if they're in a not to favourable position and due to Rewind it will benefit them with CD reduction even if they did not lose any HP yet. Also having up the Hot for when they eat damage is what you want so your overheal is not that wasted. If anybody takes hefty damage, you can even spam them with M2s. This lowers their defensive CDs and gives them a few hp back. Even though it's not much hp.
Try to position so that you can alternate M1 fire and M2 refreshs while having an eye for Snipes, Grabs and other mean projectiles you have to dodge. Alternating use of M1 and M2 gives great value if you actually manage to land the M1s on differen targets. You can often then force outs if you E a Timebombed target, and throw the recast somewhere to zone or reapply some Timebomb. In general it's more important to keep positioning than to hit the E recast. Even though you're Sand Storm loaded when spacing, don't space for damage if it's not a sure kill.

Nuances:
You can trade quite well with most melees if you don't space first, always apply Timebomb and hit Ex M1(22 + 10 + knockback + snare) after a Space and altering that combo with M1(12), E(16+10) + recast(8~20). But in general try to not get into 1v1s as Oldur is way stronger if he has his mates around (healing recharges and hots rolling everywhere).

If you spaced and got to a safe position with nobody jumping you, a well sniped Ex M1 on a target that's being pressured by your teammates can eat a lot of recovery HP of that target. It also knocks them back and slows a bit. Try to time that so that your mates don't miss their skillshots but the enemy does. A well fired Ex M1 that makes Jumong miss his ult can be gamechanging.

Try to have the zoning control. Don't be shy to sometimes Bubble off a Poloma or Pestilus to make them have to reposition.
Bite Cooldowns by cancelcasting a lot of Ex M1 and R.